Post by Zephyren Adaan Harampher on Jan 11, 2015 10:59:09 GMT
Name: Zephyren Adaan Harampher
Race: Firstborn
Age: 111
Biography: Adaan's never been a very likeable fellow as far as family matters are concerned. His families bloodline, the Zephyren, has had a memorable reputation and status within the hollow earth as fine users and keepers of air runes, as well as having had a member of their family be part of the Assembly since their great grandfather Zephyren Joraad Vosspher lived long enough to earn the honor. His father Haram married his mother Arda, after the two families agreed to a mutually beneficial treaty in producing a longer lived offspring. Needlessly to say, love and passion were not traits that were all too desirable in his family, compared to those of longevity and intellect. And his family valued them, like a fine fermented fungal wine, and had generations and multiple relatives all groomed to continued to live long, and eventually serve in the assembly themselves, to keep the family name in power.
The first mistake they made, was letting Adaan study old history, where the drow quickly developed a fascination with life before the hollow earth, when elves walked under a sky, and there were no ceilings and spirits keeping their people safe. From a single book with obscure facts and half-speculated truths, grew a deep passion within Adaan's heart to learn more, and not simply about old history. The young drow was not interested in politics, and his parents were so busy loathing each other and plotting their future they hardly had time to actually discipline adaan and steer him away from his destructive fantastical ideas and dangerous free-thought imagination. It wasn't exactly hard for the young drow to get a bit obsessed anyway, given the sparse amount of books there were for him to read, and the even sparser amount of informal interaction he had with his family members, who were mostly approaching assembly age anyway, or damn well might as well have been for how warm they were. It was easy for him to get excited at the prospect of finding old secrets and exploring dangerous lands above ground.
And that was the second mistake his family made, not ensuring that opportunity never presented itself to the young man. Learning about dangerous expeditions to the surface ensured that Adaan would do so without question, and sealed him down a path that made him a rather dangerous bet for being scion of the Zephyren family legacy. His parents took it well however, trying at first to demand he forget all about the dream that had decades to fester within his soul, then threatening to cut him out of the family all together if he went through with his trip to the surface. Adaan held fast though, and so his family worked out a compromise, allowing Adaan to step down as next in line in favor of one of his younger siblings, giving Adaan a few runes for his journey and the amount of warmth and well wishes one might expect from a grave. And so on his 75th birthday, Zephyren Adaan Harampher, son of Haram Guilepher, set out with a band of brave, foolish, or condemned souls to the surface, runes and supplies to last strapped to his back and memorized in his head, and thinking this was the start of a glorious adventure living his dream.
It was a nightmare from start to finish, everything seeking to kill them in some form or another, the spirits they had contracts with barely helping stave off the worst that nature had to throw at them. Not to mention the horrors of witnesses the rule of the undead and their thirdborn minions, who oddly enough never seemed to be bothered by the same natural troubles as his exploratory party had. Adaan did his best to help the group, doing his best to keep the air from choking them with poison or frying them with falling fire, and his comrades were lucky to have someone skilled leading them, a veteran of surface exploration simply named Geist. The things adaan saw and did on the surface left their mark on him, making him realize the stark and harsh life reality had for his people, instead of the fairy book lie he'd told himself. Adaan vowed that he would return to the hollow with something worthwhile, then never dare go back to the surface again, managing to succeed in finding a few new runes in a temple ruin that cost him a few good friends, and dear comrades. Their expedition hadn't been particularly large, but less then 5 returned from it, Adaan leading the group to the shock of many.
Adaan won the honor of being the few who'd made a trip to the surface and lived to tell about it, becoming a talk of both the assembly and common people. And he enjoyed the fame and notoriety he won for a time, basking in it as he felt he'd earned it by risking life and limb. But something tore at him from the inside, a nagging urge that made life in hollow earth just a bit too dull, a tad too safe, and began to eat away at him slowly. He tried to write his thoughts down, maybe even pen a book about his journey as a cautionary tale to others, but he could never manage to get far before tossing what he'd written aside, finding it inadequate to what had actually happened. Guilt also played at him over those who were lost, an ever present nag that joined the other mix of emotions that tore at Adaan as he tried to live a normal, adjusted life. The answer became clear however for what Adaan felt he needed to do, the only thing he could do to keep himself from truly going mad.
And so Adaan slowly prepares, getting his supplies together, memorizing runes and practicing his pronunciations and morning exercises. His diet is being adjusted for low supplies of food and water, and he's making sure to know which book to bring, and which ink will serve best to write with on the surface. For Adaan, there is no choice. The surface has left its mark on his mind and soul, and now he must go out on a second expedition, a second journey where he might not come back. Or go insane thinking about it.
Stats:
Leadership: 4
Tactics: 2
Charisma: 4
Strength: 3
Intelligence: 7
Runes:
Air Runes
Tier 1: Anthaari
Tier 2: Saar-Vaarad Anthaari
Tier 3: Saar-Vaarad Anthaari Ash-Ebonkaari
Race: Firstborn
Age: 111
Biography: Adaan's never been a very likeable fellow as far as family matters are concerned. His families bloodline, the Zephyren, has had a memorable reputation and status within the hollow earth as fine users and keepers of air runes, as well as having had a member of their family be part of the Assembly since their great grandfather Zephyren Joraad Vosspher lived long enough to earn the honor. His father Haram married his mother Arda, after the two families agreed to a mutually beneficial treaty in producing a longer lived offspring. Needlessly to say, love and passion were not traits that were all too desirable in his family, compared to those of longevity and intellect. And his family valued them, like a fine fermented fungal wine, and had generations and multiple relatives all groomed to continued to live long, and eventually serve in the assembly themselves, to keep the family name in power.
The first mistake they made, was letting Adaan study old history, where the drow quickly developed a fascination with life before the hollow earth, when elves walked under a sky, and there were no ceilings and spirits keeping their people safe. From a single book with obscure facts and half-speculated truths, grew a deep passion within Adaan's heart to learn more, and not simply about old history. The young drow was not interested in politics, and his parents were so busy loathing each other and plotting their future they hardly had time to actually discipline adaan and steer him away from his destructive fantastical ideas and dangerous free-thought imagination. It wasn't exactly hard for the young drow to get a bit obsessed anyway, given the sparse amount of books there were for him to read, and the even sparser amount of informal interaction he had with his family members, who were mostly approaching assembly age anyway, or damn well might as well have been for how warm they were. It was easy for him to get excited at the prospect of finding old secrets and exploring dangerous lands above ground.
And that was the second mistake his family made, not ensuring that opportunity never presented itself to the young man. Learning about dangerous expeditions to the surface ensured that Adaan would do so without question, and sealed him down a path that made him a rather dangerous bet for being scion of the Zephyren family legacy. His parents took it well however, trying at first to demand he forget all about the dream that had decades to fester within his soul, then threatening to cut him out of the family all together if he went through with his trip to the surface. Adaan held fast though, and so his family worked out a compromise, allowing Adaan to step down as next in line in favor of one of his younger siblings, giving Adaan a few runes for his journey and the amount of warmth and well wishes one might expect from a grave. And so on his 75th birthday, Zephyren Adaan Harampher, son of Haram Guilepher, set out with a band of brave, foolish, or condemned souls to the surface, runes and supplies to last strapped to his back and memorized in his head, and thinking this was the start of a glorious adventure living his dream.
It was a nightmare from start to finish, everything seeking to kill them in some form or another, the spirits they had contracts with barely helping stave off the worst that nature had to throw at them. Not to mention the horrors of witnesses the rule of the undead and their thirdborn minions, who oddly enough never seemed to be bothered by the same natural troubles as his exploratory party had. Adaan did his best to help the group, doing his best to keep the air from choking them with poison or frying them with falling fire, and his comrades were lucky to have someone skilled leading them, a veteran of surface exploration simply named Geist. The things adaan saw and did on the surface left their mark on him, making him realize the stark and harsh life reality had for his people, instead of the fairy book lie he'd told himself. Adaan vowed that he would return to the hollow with something worthwhile, then never dare go back to the surface again, managing to succeed in finding a few new runes in a temple ruin that cost him a few good friends, and dear comrades. Their expedition hadn't been particularly large, but less then 5 returned from it, Adaan leading the group to the shock of many.
Adaan won the honor of being the few who'd made a trip to the surface and lived to tell about it, becoming a talk of both the assembly and common people. And he enjoyed the fame and notoriety he won for a time, basking in it as he felt he'd earned it by risking life and limb. But something tore at him from the inside, a nagging urge that made life in hollow earth just a bit too dull, a tad too safe, and began to eat away at him slowly. He tried to write his thoughts down, maybe even pen a book about his journey as a cautionary tale to others, but he could never manage to get far before tossing what he'd written aside, finding it inadequate to what had actually happened. Guilt also played at him over those who were lost, an ever present nag that joined the other mix of emotions that tore at Adaan as he tried to live a normal, adjusted life. The answer became clear however for what Adaan felt he needed to do, the only thing he could do to keep himself from truly going mad.
And so Adaan slowly prepares, getting his supplies together, memorizing runes and practicing his pronunciations and morning exercises. His diet is being adjusted for low supplies of food and water, and he's making sure to know which book to bring, and which ink will serve best to write with on the surface. For Adaan, there is no choice. The surface has left its mark on his mind and soul, and now he must go out on a second expedition, a second journey where he might not come back. Or go insane thinking about it.
Stats:
Leadership: 4
Tactics: 2
Charisma: 4
Strength: 3
Intelligence: 7
Runes:
Air Runes
Tier 1: Anthaari
Tier 2: Saar-Vaarad Anthaari
Tier 3: Saar-Vaarad Anthaari Ash-Ebonkaari